There's a new update to V-Ray for Maya available for download on our website.
The new version includes several important bug fixes over 3.40.04. Here's the change log:
New features:
(*) V-Ray: Support for half-float TIFFs;
Modified features:
(*) V-Ray: Improved performance with dynamic geometry on machines with more than 32 cores;
(*) V-Ray: More robust detection of changed files for the bitmap cache;
(*) Ornatrix: Support for textured hair widths;
Bug fixes:
(*) Lighting render element: Fixed "Lighting" RE not generating correctly;
(*) MayaLightDirect: Fixed artifacts with soft shadows and shadow bias;
(*) V-Ray: Tiff files weren't closed properly on Windows;
(*) V-Ray: Fixed MultiMatte not working in VRayBlendMtl without MultiMatteID;
(*) V-Ray: Fixed crash with NURBS of first degree;
(*) V-Ray: Fixed wrong rendering of UDIM textures with frame offset;
(*) V-Ray: Fixed crash with viewport IPR panel in Hypershade;
(*) V-Ray IPR: Fixed slowdown when mouse tracking is enabled;
(*) VRayDenoiser: Fixed failure with hardware acceleration on very large images;
(*) VRayDisplacement/Subdivision: Fixed crash when baking to Ptex;
(*) Ornatrix: Fixed MacOSX support;
(*) VRayScannedMtl: Fixed watermarks appearing even with a license;
(*) VRayVolumeGrid: Fixed crash when loading a cache while IPR is running;
(*) VRayVolumeGrid: V-Ray maxRenderThreads setting will be respected during emissive lights creation;
(*) V-Ray GPU: Fixed bump issues with UDIM tiling;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
The new version includes several important bug fixes over 3.40.04. Here's the change log:
New features:
(*) V-Ray: Support for half-float TIFFs;
Modified features:
(*) V-Ray: Improved performance with dynamic geometry on machines with more than 32 cores;
(*) V-Ray: More robust detection of changed files for the bitmap cache;
(*) Ornatrix: Support for textured hair widths;
Bug fixes:
(*) Lighting render element: Fixed "Lighting" RE not generating correctly;
(*) MayaLightDirect: Fixed artifacts with soft shadows and shadow bias;
(*) V-Ray: Tiff files weren't closed properly on Windows;
(*) V-Ray: Fixed MultiMatte not working in VRayBlendMtl without MultiMatteID;
(*) V-Ray: Fixed crash with NURBS of first degree;
(*) V-Ray: Fixed wrong rendering of UDIM textures with frame offset;
(*) V-Ray: Fixed crash with viewport IPR panel in Hypershade;
(*) V-Ray IPR: Fixed slowdown when mouse tracking is enabled;
(*) VRayDenoiser: Fixed failure with hardware acceleration on very large images;
(*) VRayDisplacement/Subdivision: Fixed crash when baking to Ptex;
(*) Ornatrix: Fixed MacOSX support;
(*) VRayScannedMtl: Fixed watermarks appearing even with a license;
(*) VRayVolumeGrid: Fixed crash when loading a cache while IPR is running;
(*) VRayVolumeGrid: V-Ray maxRenderThreads setting will be respected during emissive lights creation;
(*) V-Ray GPU: Fixed bump issues with UDIM tiling;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
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