V-Ray for Maya 3.5 is now available for download on the Chaos website!
The new version comes with adaptive lights, resumable rendering and many other new features and bug fixes.
Here's a short video overview of the new features:
https://www.youtube.com/watch?v=RK6mtpilhFY
This is a free update for all V-Ray for Maya 3.0 users.
Here's the full change log:
New features:
(*) V-Ray: Adaptive lights;
(*) V-Ray: Resumable rendering;
(*) V-Ray: ALSurface shader support;
(*) V-Ray: In-Process IPR;
(*) V-Ray: Glossy Fresnel option;
(*) VFB: Added Start IPR button to the VFB;
(*) VFB: Added Pause IPR button to the VFB;
(*) VFB: "Use Project Path" option in V-Ray VFB render history settings;
(*) V-Ray: Added new Render mask mode: "Isolate Selection";
(*) V-Ray: Support for Interactive Groomable Splines in Maya 2017;
(*) V-Ray: Implemented AOV callbacks for 2017 Render setup;
(*) V-Ray IPR: Added an ability to select scene objects from the VFB window;
(*) V-Ray IPR: Added an option to select object material directly from the VFB window;
(*) V-Ray IPR: Added an option to pick focus point by clicking on the VFB window;
(*) V-Ray: VRayScene node can now use a sequence of .vrscene files and load them automatically on frame change;
(*) V-Ray: Added integer user attributes;
(*) V-Ray: Support for negative focus distance values for the V-RayStereoscopic camera;
(*) V-Ray: Added a switch texture to VRayMultiSubTex;
(*) V-Ray: Added a checkbox that disables render elements in IPR;
(*) V-Ray: Added raw filter elements for the diffuse, reflection and refraction channels;
(*) VFB: Implemented hardware accelerated lens effects;
(*) V-Ray GPU: Support for adaptive lights in CUDA (both in production and in IPR);
(*) V-Ray GPU: Optimized the V-Ray Material in Maya;
(*) V-Ray GPU/VRayStochasticFlakesMtl: Added GPU support;
(*) V-Ray GPU/VRayAerialPerspective: Added GPU support;
(*) V-Ray GPU/VRayClipper: GPU support for the planar VRayClipper;
(*) V-Ray GPU: Support for the directionality attribute of the Rect Light;
(*) V-Ray GPU: Support for Render ID render element in GPU;
(*) V-Ray GPU: Support for Render mask;
(*) V-Ray GPU: Support for matte materials shadow catcher;
(*) V-Ray GPU: Ability to load precalculated Irradiance Map GI cache files;
(*) V-Ray GPU: Support for velocity render element;
(*) V-Ray GPU: Support for Atmosphere render element;
(*) V-Ray GPU: Support for physical camera distortion;
(*) V-Ray GPU: Added a "low thread priority" option;
Modified features:
(*) V-Ray IPR: More responsive IPR: Abort immediately on scene change;
(*) V-Ray: Speed improvements for the Hypershade material viewer;
(*) V-Ray: Simplified image sampler options to bucket and progressive;
(*) V-Ray: No layer token will be added for absolute paths without an explicit token;
(*) V-Ray: Ability to delete/select VRaySun and VRaySky from the right click menu on the VRay shelf;
(*) V-Ray: Swatch rendering in parallel;
(*) V-Ray: VRayMesh file info in the VRayMesh node's UI;
(*) V-Ray: Print a warning when a texture with color corrections is used as normal map;
(*) V-Ray: The rollout borders now follow the size of the Render Settings window;
(*) V-Ray: VRayScene: Redesigned the VRayScene Manager;
(*) V-Ray: VRayScene: Support for the multiplier parameters under the Additional Surface Properties rollout of the node;
(*) V-Ray: VRayScene: Follow the displace/subdiv settings;
(*) V-Ray: VRayScene: Support for light linking;
(*) V-Ray: VRayScene: Support for the exclude list of the VRayExtraTex render element;
(*) V-Ray: VRayScene: Support for Subdivs mult in the additional surface properties of the vrscene node;
(*) V-Ray: Adjusted the Quick Settings to account for "use local subdivs";
(*) V-Ray: Faster rendering of particle streaks;
(*) V-Ray: Support XGen delta files in export;
(*) V-Ray: Make geometry type in VRay Proxy node keyable;
(*) V-Ray: Add an option to include render elements in deep files;
(*) V-Ray: Ptex baker now obeys color clamping controls;
(*) V-Ray: Post translate python script now supports the new render setup layer overrides;
(*) VFB: The displaySRGB parameter is now exported to .vrscene.;
(*) VFB: Added "Reset V-Ray VFB position" option to the "Show V-Ray VFB" shelf button;
(*) V-Ray GPU: Added on-demand texture loading in the GPU;
(*) V-Ray GPU: Lower CPU memory usage when rendering instances;
(*) V-Ray GPU: Lower CPU and GPU memory usage when rendering textures;
(*) V-Ray GPU: Solid reflective material getting alpha dropouts;
(*) V-Ray GPU: Optimized sampling of materials with bump maps;
(*) V-Ray GPU: Optimized TexBezier texture;
(*) V-Ray GPU: Optimized Rounded edges rendering;
(*) V-Ray GPU: Support the Shadow option of MtlWrapper;
(*) V-Ray GPU: Support for UVW coordinates type in VRaySamplerInfo render element;
(*) V-Ray GPU: Native particles systems support (not only from Alembic);
(*) V-Ray GPU: Support VRayUserColor to be used for mapping channels;
(*) V-Ray GPU: Fixed TexLayered not exporting alpha when [Alpha is Luminance] is on;
(*) V-Ray GPU: Changes on materials with baked texture are going to be reflected quicker;
(*) V-Ray GPU: Support for Maya projection zoom camera_view parameter;
(*) V-Ray GPU: Implemented VRayClipper "retrace";
(*) V-Ray GPU: Optimized VDenoise OpenCL version;
(*) V-Ray GPU: Print a warning that GPU only supports bitmaps in vrayTriplanar;
(*) V-Ray GPU: Print the OpenCL Driver version in the log;
(*) V-Ray GPU: Print a warning when max sample level is set to 0;
(*) V-Ray GPU: Print a warning when there is a render element that's not supported on the GPU;
(*) VFB: Moved the history image compare buttons from the main toolbar to history toolbar;
(*) VFB: Changed the default values of the Lens Effects;
(*) VFB: Add VFB toolbar button for copying the current channel to clipboard;
(*) V-Ray: Read user/group permissions from home folder when installing with sudo;
(*) V-Ray: Instancer: Improved random by render ID;
(*) V-Ray: The progressive sampler now finishes the current pass when the given "Render time" is surpassed;
(*) V-Ray: Fixed slow "compile geometry" phase on particular scenes;
(*) V-Ray GPU: Improved GPU utilization when the number of active pixels is too low;
(*) vdenoise.exe: Add abort on OpenCL error for vdenoise.exe;
(*) vdenoise.exe: Add -verboseLevel option for vdenoise.exe;
(*) vdenoise.exe: Add -frames option to the vdenoise.exe tool that allows to specify the frames to process;
(*) img2tiledexr.exe: img2tiledexr now stores its version and build date into the converted OpenEXR files;
(*) V-Ray: The noise level channel for vdenoise.exe can also be named "VRayNoiseLevel";
(*) V-Ray: Denoiser now doesn't save the extra files when split channels saving is enabled;
(*) VFB: Increase default VFB history maximum files count to 100 and the size on disk in MB to 10000;
(*) V-Ray: Fallback to %temp% folder for assets transfer if VRAY_ASSETS_CACHE_PATH does not exist;
(*) VRayOSLMtl/VRayOSLTex: Enable support for multiple include paths in OSL;
(*) V-Ray: VRayScene: Hide objects that are not visible directly from camera frustum;
(*) V-Ray: Add the ability to abort writing to vrscene files and also print the progress;
(*) V-Ray: Hint on how to see the vray -help when argument parsing has failed;
(*) V-Ray: Draw the alpha channel during the undersampling phase of the progressive sampling and V-Ray GPU rendering;
(*) V-Ray: Support for interpolating geometry data for heterogeneous Alembics with velocity channel;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
The new version comes with adaptive lights, resumable rendering and many other new features and bug fixes.
Here's a short video overview of the new features:
https://www.youtube.com/watch?v=RK6mtpilhFY
This is a free update for all V-Ray for Maya 3.0 users.
Here's the full change log:
New features:
(*) V-Ray: Adaptive lights;
(*) V-Ray: Resumable rendering;
(*) V-Ray: ALSurface shader support;
(*) V-Ray: In-Process IPR;
(*) V-Ray: Glossy Fresnel option;
(*) VFB: Added Start IPR button to the VFB;
(*) VFB: Added Pause IPR button to the VFB;
(*) VFB: "Use Project Path" option in V-Ray VFB render history settings;
(*) V-Ray: Added new Render mask mode: "Isolate Selection";
(*) V-Ray: Support for Interactive Groomable Splines in Maya 2017;
(*) V-Ray: Implemented AOV callbacks for 2017 Render setup;
(*) V-Ray IPR: Added an ability to select scene objects from the VFB window;
(*) V-Ray IPR: Added an option to select object material directly from the VFB window;
(*) V-Ray IPR: Added an option to pick focus point by clicking on the VFB window;
(*) V-Ray: VRayScene node can now use a sequence of .vrscene files and load them automatically on frame change;
(*) V-Ray: Added integer user attributes;
(*) V-Ray: Support for negative focus distance values for the V-RayStereoscopic camera;
(*) V-Ray: Added a switch texture to VRayMultiSubTex;
(*) V-Ray: Added a checkbox that disables render elements in IPR;
(*) V-Ray: Added raw filter elements for the diffuse, reflection and refraction channels;
(*) VFB: Implemented hardware accelerated lens effects;
(*) V-Ray GPU: Support for adaptive lights in CUDA (both in production and in IPR);
(*) V-Ray GPU: Optimized the V-Ray Material in Maya;
(*) V-Ray GPU/VRayStochasticFlakesMtl: Added GPU support;
(*) V-Ray GPU/VRayAerialPerspective: Added GPU support;
(*) V-Ray GPU/VRayClipper: GPU support for the planar VRayClipper;
(*) V-Ray GPU: Support for the directionality attribute of the Rect Light;
(*) V-Ray GPU: Support for Render ID render element in GPU;
(*) V-Ray GPU: Support for Render mask;
(*) V-Ray GPU: Support for matte materials shadow catcher;
(*) V-Ray GPU: Ability to load precalculated Irradiance Map GI cache files;
(*) V-Ray GPU: Support for velocity render element;
(*) V-Ray GPU: Support for Atmosphere render element;
(*) V-Ray GPU: Support for physical camera distortion;
(*) V-Ray GPU: Added a "low thread priority" option;
Modified features:
(*) V-Ray IPR: More responsive IPR: Abort immediately on scene change;
(*) V-Ray: Speed improvements for the Hypershade material viewer;
(*) V-Ray: Simplified image sampler options to bucket and progressive;
(*) V-Ray: No layer token will be added for absolute paths without an explicit token;
(*) V-Ray: Ability to delete/select VRaySun and VRaySky from the right click menu on the VRay shelf;
(*) V-Ray: Swatch rendering in parallel;
(*) V-Ray: VRayMesh file info in the VRayMesh node's UI;
(*) V-Ray: Print a warning when a texture with color corrections is used as normal map;
(*) V-Ray: The rollout borders now follow the size of the Render Settings window;
(*) V-Ray: VRayScene: Redesigned the VRayScene Manager;
(*) V-Ray: VRayScene: Support for the multiplier parameters under the Additional Surface Properties rollout of the node;
(*) V-Ray: VRayScene: Follow the displace/subdiv settings;
(*) V-Ray: VRayScene: Support for light linking;
(*) V-Ray: VRayScene: Support for the exclude list of the VRayExtraTex render element;
(*) V-Ray: VRayScene: Support for Subdivs mult in the additional surface properties of the vrscene node;
(*) V-Ray: Adjusted the Quick Settings to account for "use local subdivs";
(*) V-Ray: Faster rendering of particle streaks;
(*) V-Ray: Support XGen delta files in export;
(*) V-Ray: Make geometry type in VRay Proxy node keyable;
(*) V-Ray: Add an option to include render elements in deep files;
(*) V-Ray: Ptex baker now obeys color clamping controls;
(*) V-Ray: Post translate python script now supports the new render setup layer overrides;
(*) VFB: The displaySRGB parameter is now exported to .vrscene.;
(*) VFB: Added "Reset V-Ray VFB position" option to the "Show V-Ray VFB" shelf button;
(*) V-Ray GPU: Added on-demand texture loading in the GPU;
(*) V-Ray GPU: Lower CPU memory usage when rendering instances;
(*) V-Ray GPU: Lower CPU and GPU memory usage when rendering textures;
(*) V-Ray GPU: Solid reflective material getting alpha dropouts;
(*) V-Ray GPU: Optimized sampling of materials with bump maps;
(*) V-Ray GPU: Optimized TexBezier texture;
(*) V-Ray GPU: Optimized Rounded edges rendering;
(*) V-Ray GPU: Support the Shadow option of MtlWrapper;
(*) V-Ray GPU: Support for UVW coordinates type in VRaySamplerInfo render element;
(*) V-Ray GPU: Native particles systems support (not only from Alembic);
(*) V-Ray GPU: Support VRayUserColor to be used for mapping channels;
(*) V-Ray GPU: Fixed TexLayered not exporting alpha when [Alpha is Luminance] is on;
(*) V-Ray GPU: Changes on materials with baked texture are going to be reflected quicker;
(*) V-Ray GPU: Support for Maya projection zoom camera_view parameter;
(*) V-Ray GPU: Implemented VRayClipper "retrace";
(*) V-Ray GPU: Optimized VDenoise OpenCL version;
(*) V-Ray GPU: Print a warning that GPU only supports bitmaps in vrayTriplanar;
(*) V-Ray GPU: Print the OpenCL Driver version in the log;
(*) V-Ray GPU: Print a warning when max sample level is set to 0;
(*) V-Ray GPU: Print a warning when there is a render element that's not supported on the GPU;
(*) VFB: Moved the history image compare buttons from the main toolbar to history toolbar;
(*) VFB: Changed the default values of the Lens Effects;
(*) VFB: Add VFB toolbar button for copying the current channel to clipboard;
(*) V-Ray: Read user/group permissions from home folder when installing with sudo;
(*) V-Ray: Instancer: Improved random by render ID;
(*) V-Ray: The progressive sampler now finishes the current pass when the given "Render time" is surpassed;
(*) V-Ray: Fixed slow "compile geometry" phase on particular scenes;
(*) V-Ray GPU: Improved GPU utilization when the number of active pixels is too low;
(*) vdenoise.exe: Add abort on OpenCL error for vdenoise.exe;
(*) vdenoise.exe: Add -verboseLevel option for vdenoise.exe;
(*) vdenoise.exe: Add -frames option to the vdenoise.exe tool that allows to specify the frames to process;
(*) img2tiledexr.exe: img2tiledexr now stores its version and build date into the converted OpenEXR files;
(*) V-Ray: The noise level channel for vdenoise.exe can also be named "VRayNoiseLevel";
(*) V-Ray: Denoiser now doesn't save the extra files when split channels saving is enabled;
(*) VFB: Increase default VFB history maximum files count to 100 and the size on disk in MB to 10000;
(*) V-Ray: Fallback to %temp% folder for assets transfer if VRAY_ASSETS_CACHE_PATH does not exist;
(*) VRayOSLMtl/VRayOSLTex: Enable support for multiple include paths in OSL;
(*) V-Ray: VRayScene: Hide objects that are not visible directly from camera frustum;
(*) V-Ray: Add the ability to abort writing to vrscene files and also print the progress;
(*) V-Ray: Hint on how to see the vray -help when argument parsing has failed;
(*) V-Ray: Draw the alpha channel during the undersampling phase of the progressive sampling and V-Ray GPU rendering;
(*) V-Ray: Support for interpolating geometry data for heterogeneous Alembics with velocity channel;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
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