An update to V-Ray for Maya 3.5 is now available for download on the Chaosgroup website!
Check out how you can use Resumable Rendering in animation in our tutorial about Resumable Rendering here:
https://www.youtube.com/watch?v=6_E5ZMlE_eo
Here's the full change log:
Bug fixes:
(*) V-Ray: Fixed resumable rendering not working with progressive sampling;
(*) V-Ray: Fixed watermarks appearing in batch rendering on some scenes;
(*) V-Ray: Fixed Incorrect Raw shadows/Shadows/Matte shadows render elements with adaptive lights;
(*) V-Ray: Fixed IPR not starting when resumable rendering was enabled;
(*) V-Ray: Fixed fatal error occurring with texture cache in some cases;
(*) V-Ray/VRayEnvironmentFog: Fixed artifacts with adaptive lights in certain situations;
(*) VRayGLSLTex: Fixed a crash when changing texture file;
(*) VRayFur: Fixed a crash in IPR when attaching a texture on the VRayFur node;
(*) V-Ray/VRayRectLight: Fixed Incorrect render with scaled rectangle lights and velocity render element;
(*) VRayToon: Fixed VRayToon not working with orthographic cameras;
(*) VRaySamplerInfo: Fixed incorrect normal bump result;
(*) XGen: Fixed XGen caches not working on layers other than the default;
(*) V-Ray GPU/VRayClipper: Fixed wrong renders with "Camera rays only" option enabled;
(*) V-Ray GPU/VRayDirt: Fixed VRayDirt with bias flickering in animations;
(*) V-Ray GPU: Fixed camera position not updating with Camera Map Per Pixel map and an animated camera;
(*) VRayDenoiser: Fixed artifacts on OSX with GPU acceleration;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
Check out how you can use Resumable Rendering in animation in our tutorial about Resumable Rendering here:
https://www.youtube.com/watch?v=6_E5ZMlE_eo
Here's the full change log:
Bug fixes:
(*) V-Ray: Fixed resumable rendering not working with progressive sampling;
(*) V-Ray: Fixed watermarks appearing in batch rendering on some scenes;
(*) V-Ray: Fixed Incorrect Raw shadows/Shadows/Matte shadows render elements with adaptive lights;
(*) V-Ray: Fixed IPR not starting when resumable rendering was enabled;
(*) V-Ray: Fixed fatal error occurring with texture cache in some cases;
(*) V-Ray/VRayEnvironmentFog: Fixed artifacts with adaptive lights in certain situations;
(*) VRayGLSLTex: Fixed a crash when changing texture file;
(*) VRayFur: Fixed a crash in IPR when attaching a texture on the VRayFur node;
(*) V-Ray/VRayRectLight: Fixed Incorrect render with scaled rectangle lights and velocity render element;
(*) VRayToon: Fixed VRayToon not working with orthographic cameras;
(*) VRaySamplerInfo: Fixed incorrect normal bump result;
(*) XGen: Fixed XGen caches not working on layers other than the default;
(*) V-Ray GPU/VRayClipper: Fixed wrong renders with "Camera rays only" option enabled;
(*) V-Ray GPU/VRayDirt: Fixed VRayDirt with bias flickering in animations;
(*) V-Ray GPU: Fixed camera position not updating with Camera Map Per Pixel map and an animated camera;
(*) VRayDenoiser: Fixed artifacts on OSX with GPU acceleration;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
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