V-Ray 3.6 for Maya is now available! You can download it now from the Chaosgroup website. The update is free for all existing 3.0 users.
The new version has support for Maya 2018 and a lot of new features such as Cryptomatte support, full light selects and many more.
Check out this video for a quick overview of the major new features:
The full change log is below.
New features:
(*) V-Ray: Support for Maya 2018;
(*) V-Ray: Added Cryptomatte render element;
(*) V-Ray GPU CUDA: Added support for CPU rendering (c++/cpu device type);
(*) V-Ray GPU CUDA: Added support for NVIDIA NVLink;
(*) VRayLightSelect: Added "Full" mode for light select elements and made it the default setting;
(*) VRayMDLMtl: MDL materials support;
(*) V-Ray: Added support for Maya render sequence;
(*) VFB: Added test resolution button to the VFB;
(*) VRayMtl: Added clip and stochastic transparency modes to VRayMtl;
(*) V-Ray GPU: GPU production with DR;
(*) V-Ray GPU: Add support for Full Light Select render element on GPU;
(*) V-Ray GPU: Ability to set CUDA devices from the Maya UI without restarting Maya;
(*) V-Ray: Initial support for Instancer in IPR
(*) V-Ray: Changing the image resolution while rendering in IPR with the VFB is now possible;
(*) V-Ray: SamplerInfo render element;
(*) V-Ray: Toon render element;
(*) V-Ray: Support for Maya's Toon shader setup;
(*) V-Ray: Added an overscan feature in the render settings camera overrides;
(*) Viewport 2.0: Support environment maps for the reflections of VRay materials;
(*) Viewport 2.0: VRaySky preview in VP2;
(*) V-Ray: Support for the Lens squeeze ratio of the Maya camera;
(*) V-Ray: Support for the float nodes in LookDevKit;
(*) V-Ray: Support for the exposure parameter of the File node;
(*) VFB: Ability to load progressive resumable files in the VFB;
(*) VRayMtl: Implemented Oren-Nayar roughness model;
(*) V-Ray: Support for the -percentRes batch render flag;
Modified features:
(*) VRayMtl: Changed the default BRDF to GGX;
(*) V-Ray: V-Ray size and dimension units now respect the Maya scene units;
(*) V-Ray: ZDepth is always exported as 32-bit in multichannel EXR files;
(*) VRayMDLMtl: MDL sample materials now included with the installation;
(*) VRayProxy: Read multiple UV sets from Alembic files exported from the Maya Alembic exporter;
(*) VRayTriplanar: Mappable scale attribute for the Triplanar texture;
(*) V-Ray: Improved memory usage when there are milions of instances in the scene;
(*) V-Ray: Faster rendering of proxies and instances when Embree is enabled;
(*) V-Ray: Added an option for clearing the render mask;
(*) V-Ray: V-Ray for Maya DR settings will be saved in a single XML file;
(*) V-Ray: The VRayShelf right click menu for VRayToon can now list all the available VRayToon nodes;
(*) V-Ray: The VRayShelf right click menu for VRayClipper can now list all the available VRayClipper nodes;
(*) V-Ray: Added "Use V-Ray VFB" option to the right click menu in the VFB icon on the shelf;
(*) Viewport 2.0: Preview the refraction of the base material in a VRayBlendMtl;
(*) Viewport 2.0: V-Ray shader previews now work in DirectX;
(*) Viewport 2.0: Support transparency in the preview for VRayMtlHair3;
(*) Viewport 2.0: VRayFur shader preview;
(*) Viewport 2.0: Clamped opacity to 0.1 by default to avoid invisible objects;
(*) VRayHairSampler: Option to get the strand length from hair sampler;
(*) ply2vrmesh: Added -verboseLevel option to ply2vrmesh in order to limit the output;
(*) VRayScannedMtl: Added Material ID attributes to the scannedMtl in Maya;
(*) XGen: Added V-Ray attributes to XGen Interactive Groomable Splines;
(*) V-Ray: Added max tessellation option for hair;
(*) V-Ray GPU: Improved logging for the progressive sampler;
(*) VRayMtl: Removed "Use reflect/refract interpolation" options from VRayMtl;
(*) VrayLightIES: Reworked how controls update;
(*) V-Ray: The specific frames list for animation now allows spaces;
(*) V-Ray: Tree controls are now hidden when using embree;
(*) V-Ray: Increased the default max paths per pixel to 10000 for IPR;
(*) V-Ray: Ability to specify a render region with relative 0 to 1 values in maya batch and vrend;
(*) V-Ray: Changed Light Select type labels;
(*) V-Ray: Renamed Maya Fluids' Deep Output/Trace Sets option to Render as Geometry;
(*) V-Ray: Print what Maya version was used to export the vrscene;
(*) V-Ray GPU: Added support for the Projection Wrap parameter;
(*) V-Ray: Reduced CPU usage when IPR is paused;
(*) VRayStereoscopic: Deep EXR + Spherical Camera: Fixed wrong Z value for objects behind camera plane;
(*) V-Ray: Better error messages when writing raw EXR files;
(*) V-Ray: Possibility to use shader names with MtlMulti/GeomStaticMesh;
(*) VRayVolumeGrid: Improved loading time of VRayVolumeGrid caches;
(bug fixes in the next post)
The new version has support for Maya 2018 and a lot of new features such as Cryptomatte support, full light selects and many more.
Check out this video for a quick overview of the major new features:
The full change log is below.
New features:
(*) V-Ray: Support for Maya 2018;
(*) V-Ray: Added Cryptomatte render element;
(*) V-Ray GPU CUDA: Added support for CPU rendering (c++/cpu device type);
(*) V-Ray GPU CUDA: Added support for NVIDIA NVLink;
(*) VRayLightSelect: Added "Full" mode for light select elements and made it the default setting;
(*) VRayMDLMtl: MDL materials support;
(*) V-Ray: Added support for Maya render sequence;
(*) VFB: Added test resolution button to the VFB;
(*) VRayMtl: Added clip and stochastic transparency modes to VRayMtl;
(*) V-Ray GPU: GPU production with DR;
(*) V-Ray GPU: Add support for Full Light Select render element on GPU;
(*) V-Ray GPU: Ability to set CUDA devices from the Maya UI without restarting Maya;
(*) V-Ray: Initial support for Instancer in IPR
(*) V-Ray: Changing the image resolution while rendering in IPR with the VFB is now possible;
(*) V-Ray: SamplerInfo render element;
(*) V-Ray: Toon render element;
(*) V-Ray: Support for Maya's Toon shader setup;
(*) V-Ray: Added an overscan feature in the render settings camera overrides;
(*) Viewport 2.0: Support environment maps for the reflections of VRay materials;
(*) Viewport 2.0: VRaySky preview in VP2;
(*) V-Ray: Support for the Lens squeeze ratio of the Maya camera;
(*) V-Ray: Support for the float nodes in LookDevKit;
(*) V-Ray: Support for the exposure parameter of the File node;
(*) VFB: Ability to load progressive resumable files in the VFB;
(*) VRayMtl: Implemented Oren-Nayar roughness model;
(*) V-Ray: Support for the -percentRes batch render flag;
Modified features:
(*) VRayMtl: Changed the default BRDF to GGX;
(*) V-Ray: V-Ray size and dimension units now respect the Maya scene units;
(*) V-Ray: ZDepth is always exported as 32-bit in multichannel EXR files;
(*) VRayMDLMtl: MDL sample materials now included with the installation;
(*) VRayProxy: Read multiple UV sets from Alembic files exported from the Maya Alembic exporter;
(*) VRayTriplanar: Mappable scale attribute for the Triplanar texture;
(*) V-Ray: Improved memory usage when there are milions of instances in the scene;
(*) V-Ray: Faster rendering of proxies and instances when Embree is enabled;
(*) V-Ray: Added an option for clearing the render mask;
(*) V-Ray: V-Ray for Maya DR settings will be saved in a single XML file;
(*) V-Ray: The VRayShelf right click menu for VRayToon can now list all the available VRayToon nodes;
(*) V-Ray: The VRayShelf right click menu for VRayClipper can now list all the available VRayClipper nodes;
(*) V-Ray: Added "Use V-Ray VFB" option to the right click menu in the VFB icon on the shelf;
(*) Viewport 2.0: Preview the refraction of the base material in a VRayBlendMtl;
(*) Viewport 2.0: V-Ray shader previews now work in DirectX;
(*) Viewport 2.0: Support transparency in the preview for VRayMtlHair3;
(*) Viewport 2.0: VRayFur shader preview;
(*) Viewport 2.0: Clamped opacity to 0.1 by default to avoid invisible objects;
(*) VRayHairSampler: Option to get the strand length from hair sampler;
(*) ply2vrmesh: Added -verboseLevel option to ply2vrmesh in order to limit the output;
(*) VRayScannedMtl: Added Material ID attributes to the scannedMtl in Maya;
(*) XGen: Added V-Ray attributes to XGen Interactive Groomable Splines;
(*) V-Ray: Added max tessellation option for hair;
(*) V-Ray GPU: Improved logging for the progressive sampler;
(*) VRayMtl: Removed "Use reflect/refract interpolation" options from VRayMtl;
(*) VrayLightIES: Reworked how controls update;
(*) V-Ray: The specific frames list for animation now allows spaces;
(*) V-Ray: Tree controls are now hidden when using embree;
(*) V-Ray: Increased the default max paths per pixel to 10000 for IPR;
(*) V-Ray: Ability to specify a render region with relative 0 to 1 values in maya batch and vrend;
(*) V-Ray: Changed Light Select type labels;
(*) V-Ray: Renamed Maya Fluids' Deep Output/Trace Sets option to Render as Geometry;
(*) V-Ray: Print what Maya version was used to export the vrscene;
(*) V-Ray GPU: Added support for the Projection Wrap parameter;
(*) V-Ray: Reduced CPU usage when IPR is paused;
(*) VRayStereoscopic: Deep EXR + Spherical Camera: Fixed wrong Z value for objects behind camera plane;
(*) V-Ray: Better error messages when writing raw EXR files;
(*) V-Ray: Possibility to use shader names with MtlMulti/GeomStaticMesh;
(*) VRayVolumeGrid: Improved loading time of VRayVolumeGrid caches;
(bug fixes in the next post)
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