We have just released an update to V-Ray 3.6 for Maya. The builds are available for download on the Chaosgroup website.
The full change log is below:
New features:
(*) V-Ray: Added an option for setting a maximal mip-map resolution for draft renders;
(*) VFB: Added vfbControl -testresolution command;
(*) VFB: Added vray hideVFB command;
Bug fixes:
(*) V-Ray: Fixed Render Setup not working with render elements on Maya 2018 Update 1;
(*) VRayFur: Fixed crash with textured parameters;
(*) VFB: Fixed the copy to clipboard button not copying the whole final image;
(*) VFB: Loading a Multichannel EXR now loads the additional channels;
(*) VFB: Fixed Maya scene marked as changed when the VFB loses focus;
(*) MultiMatte: Color corrections are no longer applied to MultiMatte;
(*) V-Ray IPR: Fixed fatal error with a curve connected to a point light's radius;
(*) V-Ray IPR: Fixed freeze with post effects enabled;
(*) Denoiser: Fixed denoiser interrupting command line render;
(*) VRaySoftbox: Fixed wrong rendering in animation;
(*) VRayTriplanar: Fixed triplanar texture not working with VRayUserColorTex texture;
(*) VRayTriplanar: Fixed artifacts with triplanar used for bump;
(*) VRayProxy: Fixed wrong number of geometry samples with certain proxy files;
(*) VRayProxy: Fixed velocity on proxies from Houdini with Subdivision;
(*) ply2vrmesh: Fixed wrong normals when converting from geo/bgeo;
(*) VRayPluginNode: Fixed IPR updates;
(*) V-Ray: Fixed error when rendering NURBS object;
(*) V-Ray: Fixed crash with Render Setup with VRayExtraTex;
(*) V-Ray IPR/VRayPhysicalCamera: Fixed constant refreshes with physical camera when moving the timeline;
(*) VRayVolumeGrid: Fixed Maya fluids with Auto Resize rendering with motion blur during resize;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
The full change log is below:
New features:
(*) V-Ray: Added an option for setting a maximal mip-map resolution for draft renders;
(*) VFB: Added vfbControl -testresolution command;
(*) VFB: Added vray hideVFB command;
Bug fixes:
(*) V-Ray: Fixed Render Setup not working with render elements on Maya 2018 Update 1;
(*) VRayFur: Fixed crash with textured parameters;
(*) VFB: Fixed the copy to clipboard button not copying the whole final image;
(*) VFB: Loading a Multichannel EXR now loads the additional channels;
(*) VFB: Fixed Maya scene marked as changed when the VFB loses focus;
(*) MultiMatte: Color corrections are no longer applied to MultiMatte;
(*) V-Ray IPR: Fixed fatal error with a curve connected to a point light's radius;
(*) V-Ray IPR: Fixed freeze with post effects enabled;
(*) Denoiser: Fixed denoiser interrupting command line render;
(*) VRaySoftbox: Fixed wrong rendering in animation;
(*) VRayTriplanar: Fixed triplanar texture not working with VRayUserColorTex texture;
(*) VRayTriplanar: Fixed artifacts with triplanar used for bump;
(*) VRayProxy: Fixed wrong number of geometry samples with certain proxy files;
(*) VRayProxy: Fixed velocity on proxies from Houdini with Subdivision;
(*) ply2vrmesh: Fixed wrong normals when converting from geo/bgeo;
(*) VRayPluginNode: Fixed IPR updates;
(*) V-Ray: Fixed error when rendering NURBS object;
(*) V-Ray: Fixed crash with Render Setup with VRayExtraTex;
(*) V-Ray IPR/VRayPhysicalCamera: Fixed constant refreshes with physical camera when moving the timeline;
(*) VRayVolumeGrid: Fixed Maya fluids with Auto Resize rendering with motion blur during resize;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead