We have just released an update to V-Ray 3.6 for Maya. The builds are available for download on the Chaosgroup website.
The full change log is below:
New features:
(*) Cryptomatte: Support for refractive/reflective materials;
(*) Cryptomatte: Cryptomatte now works in DR without local host;
(*) Cryptomatte: Added Cryptomatte support in .vrimg and single channel EXR files;
(*) Viewport 2.0: Added support for color per vertex shaders with MASH;
(*) Viewport 2.0/VRayFur: Added support for VRayFur UVs;
(*) V-Ray: Option to ignore all image planes;
(*) V-Ray: Option to disable DR in IPR;
(*) VRaySwitchMtl: VRaySwitchMtl now works with volumes;
(*) V-Ray: Auto data window support for single-channel and deep EXRs;
Modified features:
(*) V-Ray: zDepth render element infinity color is now always black;
(*) V-Ray: Color corrections will not be applied to integer and filter render elements;
(*) V-Ray: Improved Hypershade Material Viewer responsiveness;
(*) XGen: XGen caches will now use a single file;
(*) V-Ray: Maximal mip-map resolution is now inclusive;
(*) V-Ray: Improved swatch rendering speed for tiled textures;
(*) V-Ray: Region rendering now saves data window coordinates for single- and multi-channel EXRs.
(*) VRayTriplanar: Frame offset and frame rotation attributes now accept node inputs;
(*) Viewport 2.0: VRayDomeLight and Environment are no longer selected when clicking empty space in the viewport;
Bug fixes:
(*) V-Ray: Fixed crashes related to swatch rendering;
(*) V-Ray: Fixed wrong ZDepth on pixels bordering the environment;
(*) V-Ray: Fixed random crashes with swatches on materials with tiled textures;
(*) V-Ray: Fixed crash with high number of refractions on OSX;
(*) V-Ray: Fixed memory leak when rendering tiled texture swatches;
(*) V-Ray: Fixed empty multi-part OpenEXR files when camera overscan was enabled;
(*) V-Ray: Fixed reflection artifacts when using Adaptive Lights;
(*) VRayProxy: Fixed crash with alembic hair with per-strand UVs;
(*) VrayMtl: Fixed refraction with unclamped opacity;
(*) VRayRectLight: Fixed light getting cut off in VRayEnvironmentFog;
(*) VRayVolumeGrid: Auto Reduction of the VRayVolumeGrid couldn't be turned off in Legacy Viewport;
(*) VRmat: Fixed VRmat converter outputting invalid .vrmat files;
(*) XGen: Fixed path issues when changing XGen cache location;
(*) XGen: Fixed render density multiplier not working with XGen Interactive Groomable Splines;
(*) V-Ray: Fixed slow IPR update when moving sun position;
(*) VRayDomeLight: Fixed slow swatch update;
(*) Viewport 2.0: Fixed wrong VRaySky preview in VP2;
(*) Viewport 2.0: Fixed selection issue with VRayMesh in GPU preview mode;
(*) Viewport 2.0: Fixed VRayDomeLight textured preview disappearing;
(*) VRayFur: Fixed light linking with VRayFur from a referenced scene;
(*) VRayDisplacement: Fixed colorMath node not working with VRayDisplacement;
(*) V-Ray: Fixed error when opening or rendering scenes with camera projected textures;
(*) V-Ray: Fixed IPR not detecting changes to the shadow bias attribute on standard lights;
(*) VRayStereoscopic: Fixed a crash when changing global FOV camera override in IPR;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
The full change log is below:
New features:
(*) Cryptomatte: Support for refractive/reflective materials;
(*) Cryptomatte: Cryptomatte now works in DR without local host;
(*) Cryptomatte: Added Cryptomatte support in .vrimg and single channel EXR files;
(*) Viewport 2.0: Added support for color per vertex shaders with MASH;
(*) Viewport 2.0/VRayFur: Added support for VRayFur UVs;
(*) V-Ray: Option to ignore all image planes;
(*) V-Ray: Option to disable DR in IPR;
(*) VRaySwitchMtl: VRaySwitchMtl now works with volumes;
(*) V-Ray: Auto data window support for single-channel and deep EXRs;
Modified features:
(*) V-Ray: zDepth render element infinity color is now always black;
(*) V-Ray: Color corrections will not be applied to integer and filter render elements;
(*) V-Ray: Improved Hypershade Material Viewer responsiveness;
(*) XGen: XGen caches will now use a single file;
(*) V-Ray: Maximal mip-map resolution is now inclusive;
(*) V-Ray: Improved swatch rendering speed for tiled textures;
(*) V-Ray: Region rendering now saves data window coordinates for single- and multi-channel EXRs.
(*) VRayTriplanar: Frame offset and frame rotation attributes now accept node inputs;
(*) Viewport 2.0: VRayDomeLight and Environment are no longer selected when clicking empty space in the viewport;
Bug fixes:
(*) V-Ray: Fixed crashes related to swatch rendering;
(*) V-Ray: Fixed wrong ZDepth on pixels bordering the environment;
(*) V-Ray: Fixed random crashes with swatches on materials with tiled textures;
(*) V-Ray: Fixed crash with high number of refractions on OSX;
(*) V-Ray: Fixed memory leak when rendering tiled texture swatches;
(*) V-Ray: Fixed empty multi-part OpenEXR files when camera overscan was enabled;
(*) V-Ray: Fixed reflection artifacts when using Adaptive Lights;
(*) VRayProxy: Fixed crash with alembic hair with per-strand UVs;
(*) VrayMtl: Fixed refraction with unclamped opacity;
(*) VRayRectLight: Fixed light getting cut off in VRayEnvironmentFog;
(*) VRayVolumeGrid: Auto Reduction of the VRayVolumeGrid couldn't be turned off in Legacy Viewport;
(*) VRmat: Fixed VRmat converter outputting invalid .vrmat files;
(*) XGen: Fixed path issues when changing XGen cache location;
(*) XGen: Fixed render density multiplier not working with XGen Interactive Groomable Splines;
(*) V-Ray: Fixed slow IPR update when moving sun position;
(*) VRayDomeLight: Fixed slow swatch update;
(*) Viewport 2.0: Fixed wrong VRaySky preview in VP2;
(*) Viewport 2.0: Fixed selection issue with VRayMesh in GPU preview mode;
(*) Viewport 2.0: Fixed VRayDomeLight textured preview disappearing;
(*) VRayFur: Fixed light linking with VRayFur from a referenced scene;
(*) VRayDisplacement: Fixed colorMath node not working with VRayDisplacement;
(*) V-Ray: Fixed error when opening or rendering scenes with camera projected textures;
(*) V-Ray: Fixed IPR not detecting changes to the shadow bias attribute on standard lights;
(*) VRayStereoscopic: Fixed a crash when changing global FOV camera override in IPR;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
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