V-Ray Next for Maya is now in open beta and everyone can try it out!
We also have a new section in the forum that is open for everyone that wants to give their feedback:
https://forums.chaosgroup.com/forum/...-beta-for-maya
Here are the highlights of this release:
- New IPR architecture - the IPR architecture has been redesigned allowing instant feedback and supports for animations.
- New Toon shading - the new V-Ray Toon material (VRayToonMtl) allows for complex non-photorealistic cel shading. The V-Ray Toon shader for outlines (VRayToon) has also been updated with new features.
- Adaptive Dome Light - the new Adaptive Dome Light delivers faster, cleaner and more accurate image-based lighting. It also eliminates the need for separate light portals.
- Auto Exposure & Auto White Balance - the V-Ray Physical Camera is enhanced with options for Auto Exposure & Auto White Balance.
- Integrated NVIDIA AI Denoiser - NVIDIA AI Denoiser is available as an alternative denoising engine. Note: For Beta 1, this feature is available on Windows only.
- Faster GPU Rendering Architecture - V-Ray GPU has been redesigned for better performance and faster parallel processing.
- GPU Volumetric Rendering – V-Ray GPU supports volumetric effects such as fog, smoke and fire.
- New Hair Shader - the new hair material (VRayHairNextMtl) renders more realistic hair with intuitive melanin color controls and with accurate highlights.
- Denoise Render Elements - denoised Render Elements can now be seamlessly recomposed back into a denoised beauty pass.
- VRayMtl - a new "Metalness" parameter is available for easy support of PBR workflows.
- V-Ray SDK - updated rendering architecture that takes full advantage of modern hardware, including optimized vector calculations using SSE 4.2 and customized Intel® Embree ray tracing library 2.13.
- Layered Alembic Workflows – now supporting Alembic 1.7 with layering to enable faster, more efficient handling and updating of Alembic data.
Here's a little video showcasing the new IPR, AI denoiser on V-Ray GPU:
Best regards,
Mihail Djurev
V-Ray for Maya Team Lead
We also have a new section in the forum that is open for everyone that wants to give their feedback:
https://forums.chaosgroup.com/forum/...-beta-for-maya
Here are the highlights of this release:
- New IPR architecture - the IPR architecture has been redesigned allowing instant feedback and supports for animations.
- New Toon shading - the new V-Ray Toon material (VRayToonMtl) allows for complex non-photorealistic cel shading. The V-Ray Toon shader for outlines (VRayToon) has also been updated with new features.
- Adaptive Dome Light - the new Adaptive Dome Light delivers faster, cleaner and more accurate image-based lighting. It also eliminates the need for separate light portals.
- Auto Exposure & Auto White Balance - the V-Ray Physical Camera is enhanced with options for Auto Exposure & Auto White Balance.
- Integrated NVIDIA AI Denoiser - NVIDIA AI Denoiser is available as an alternative denoising engine. Note: For Beta 1, this feature is available on Windows only.
- Faster GPU Rendering Architecture - V-Ray GPU has been redesigned for better performance and faster parallel processing.
- GPU Volumetric Rendering – V-Ray GPU supports volumetric effects such as fog, smoke and fire.
- New Hair Shader - the new hair material (VRayHairNextMtl) renders more realistic hair with intuitive melanin color controls and with accurate highlights.
- Denoise Render Elements - denoised Render Elements can now be seamlessly recomposed back into a denoised beauty pass.
- VRayMtl - a new "Metalness" parameter is available for easy support of PBR workflows.
- V-Ray SDK - updated rendering architecture that takes full advantage of modern hardware, including optimized vector calculations using SSE 4.2 and customized Intel® Embree ray tracing library 2.13.
- Layered Alembic Workflows – now supporting Alembic 1.7 with layering to enable faster, more efficient handling and updating of Alembic data.
Here's a little video showcasing the new IPR, AI denoiser on V-Ray GPU:
Best regards,
Mihail Djurev
V-Ray for Maya Team Lead
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