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Bake without shape node name in filename

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  • Bake without shape node name in filename

    Hello, is is possible to bake textures without including the shape node name in the output filename?

    I'm trying to bake UDIM tiles like so...

    prefix_1001.exr
    prefix_1002.exr
    prefix_1003.exr

    ...but I have to have several different shapes to create the maps, so I end up with...

    prefix_walls_1001.exr
    prefix_windows_typeA_1002.exr
    prefix_louvres_1003.exr

    ...which is really unhelpful when I come to map these to the final geometry (which is all one mesh) with a single File node

  • #2
    you can't do that, except if you combine the geometry into one shape then it will bake everything to one uv map. I usually make a separate scene where I do this operation so my original geo is not affected.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      Thanks for the reply. Was hoping to avoid the multiple scene thing but it looks like there’s no other way.

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