Hi, i'm wondering if i've been using Peter Guthries hdri all wrong.
So these hdri maps have large dynamic ranges, presumably to get sharp shadows, so when i use them as is, the render is completely blown out. Usually i use a physical cam to bring it into the correct range. Now if turn on show in viewport, its just white....to get this to work i have to reduce the textures color gain value to , lets say 0.1. But obviously this affect the render too.
In max I think you can set the render gamma separately from the viewport gamma...so my questions are
1. Is my workflow wrong
2. Do i keep the hdri map gamma, as is..for the render and then is there a way to change this value for viewport? Or do i need to adjust the gamma until it looks correct in viewport and render with that?
3. Am i just old and confused?
thanks for help, any workflow tips would be much appreciated.
So these hdri maps have large dynamic ranges, presumably to get sharp shadows, so when i use them as is, the render is completely blown out. Usually i use a physical cam to bring it into the correct range. Now if turn on show in viewport, its just white....to get this to work i have to reduce the textures color gain value to , lets say 0.1. But obviously this affect the render too.
In max I think you can set the render gamma separately from the viewport gamma...so my questions are
1. Is my workflow wrong
2. Do i keep the hdri map gamma, as is..for the render and then is there a way to change this value for viewport? Or do i need to adjust the gamma until it looks correct in viewport and render with that?
3. Am i just old and confused?
thanks for help, any workflow tips would be much appreciated.
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