Anyone else experiencing low CPU Usage when using nparticles in their scenes? I created a rain system so that it will interact with a shoe I am rendering and when the nparticles are in the scene my cpu acts weird. It will only go to 10-20% usage and it takes an eternity to build the light cache maps and render. Tried it on both adaptive and bucket rendering, no go. Am I missing something?
Also, I have acquired Phoenix FD and would like to know if you guys recommend I use that instead for my rain. Any help on this matter would be greatly appreciated.
Also, I have acquired Phoenix FD and would like to know if you guys recommend I use that instead for my rain. Any help on this matter would be greatly appreciated.
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