We are rendering an animation, the shaders containing maya remap value nodes (set only to smooth interpolation curve, no other setting changed) render differently on our linux machines than they do on the windows machines.
Color management is on.
The texture input is an 8bit png.
Has anyone seen an existing bug for this or know of any workaround? we are probably just going to take them out for know and try adjust those objects in post.
Color management is on.
The texture input is an 8bit png.
Has anyone seen an existing bug for this or know of any workaround? we are probably just going to take them out for know and try adjust those objects in post.
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