Hey Guys, I´m new to vray but not in business. I try to handle the alpha with Vray but it seams it´s a bit different.
I have a scene with two windows in a house. A big towards to the Camera, a smaller backwards from the house. When I set the glas to effect color and alpha, or "all channels", the whole big windiow is cutted out, and I loose the interior of the house. I just want to effect the alpha on that part, where both windows are across and the backgound sphere is visible through the glass.
In other renderer, it´s out of the box, that the alpha is moreless correct displayed.
the same issue happened , when I render a car. usually I just see the background behind the second back window. when I render the scene like I read in the description, the front-window is the alpha, and that is not correct.
any idea? is the only way a workarround with render layers?
thanky for info!
tom
I have a scene with two windows in a house. A big towards to the Camera, a smaller backwards from the house. When I set the glas to effect color and alpha, or "all channels", the whole big windiow is cutted out, and I loose the interior of the house. I just want to effect the alpha on that part, where both windows are across and the backgound sphere is visible through the glass.
In other renderer, it´s out of the box, that the alpha is moreless correct displayed.
the same issue happened , when I render a car. usually I just see the background behind the second back window. when I render the scene like I read in the description, the front-window is the alpha, and that is not correct.
any idea? is the only way a workarround with render layers?
thanky for info!
tom
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