Hey guys - I'm sure this is simple and I've searched but haven't *quite* found the solution.
I'm using the Dome Light and an HDRI map to light a clear acrylic plastic trophy.
Looks great until I realize I can't get an alpha channel.
If I go to the dome light and uncheck alpha it gets me an alpha around the object, but not for any of it's transparency.
If I go to the material and check "color + alpha" under the reflection options, it gets me closer. But it doens't feel quite right.
I'm fairly novice when it comes to VRay so I'm sure i'm just overlooking it. I just figure when I make my object transparent it will automatically apply to the alpha. Not so apparently!
I'm using the Dome Light and an HDRI map to light a clear acrylic plastic trophy.
Looks great until I realize I can't get an alpha channel.
If I go to the dome light and uncheck alpha it gets me an alpha around the object, but not for any of it's transparency.
If I go to the material and check "color + alpha" under the reflection options, it gets me closer. But it doens't feel quite right.
I'm fairly novice when it comes to VRay so I'm sure i'm just overlooking it. I just figure when I make my object transparent it will automatically apply to the alpha. Not so apparently!
Comment