I tried various ways to plug a light into lightInfo to drive a vrayFalloff for self-illumination on a material but it doesn't seem to work.
This is what I've been trying (sorry..can't do a screenshot here at the moment)
lightOUT) World Matrix > World Matrix(IN):lightInfo then lightInfo:LightDirection (OUT) to Explicit Direction (IN):VrayFalloff to IllumColor(In):VrayMtl
If I rotate the light, the data in the Explicit Direction doesn't seem to change/update. I've tried spot lights, directional lights and vray area lights.
This is what I've been trying (sorry..can't do a screenshot here at the moment)
lightOUT) World Matrix > World Matrix(IN):lightInfo then lightInfo:LightDirection (OUT) to Explicit Direction (IN):VrayFalloff to IllumColor(In):VrayMtl
If I rotate the light, the data in the Explicit Direction doesn't seem to change/update. I've tried spot lights, directional lights and vray area lights.
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