Hello,
So I've noticed that when you add any map to the reflection glossiness input the Alpha of the map is automatically linked. Would I be correct in thinking this is because it only accepts a float value rather than a vector? When you hook up a vray falloff, it does just that, but the problem is that the alpha is just black and if you enable 'Alpha from RGB' it makes a bright blue (which yields a ref gloss value of 1.0). Now you can get around this by linking one of the RGB values to it... It's just a little annoying to add it and have to manually change the connection.
Another question on this, and forgive me I'm from Max so still getting used to the differences with Maya. Is Vray automatically producing an alpha from intensity when it hooks the alpha into the ref gloss (or other float inputs), as my maps definitely don't have an alpha?
Vray3.60.04
Maya 2018.3
MacOS10.13.6
Cheers,
Danny
So I've noticed that when you add any map to the reflection glossiness input the Alpha of the map is automatically linked. Would I be correct in thinking this is because it only accepts a float value rather than a vector? When you hook up a vray falloff, it does just that, but the problem is that the alpha is just black and if you enable 'Alpha from RGB' it makes a bright blue (which yields a ref gloss value of 1.0). Now you can get around this by linking one of the RGB values to it... It's just a little annoying to add it and have to manually change the connection.
Another question on this, and forgive me I'm from Max so still getting used to the differences with Maya. Is Vray automatically producing an alpha from intensity when it hooks the alpha into the ref gloss (or other float inputs), as my maps definitely don't have an alpha?
Vray3.60.04
Maya 2018.3
MacOS10.13.6
Cheers,
Danny
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