I've started using Megascans and the Bridge tool to bring surfaces and plants into Maya and it "sets" them up in a Vray shader. Bridge sets up a Vray shader like this:
Albedo - Diffuse Color Slot
Roughness - Reflection Glossiness Slot
Normal - Bump Slot (Normal Map in Tangent Space)
There are other maps (gloss, specular) but they are not plugged in.
Does anyone who has used Megascans in Vray used these other maps?
Albedo - Diffuse Color Slot
Roughness - Reflection Glossiness Slot
Normal - Bump Slot (Normal Map in Tangent Space)
There are other maps (gloss, specular) but they are not plugged in.
Does anyone who has used Megascans in Vray used these other maps?
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