Hello,
I'm testing zDepth in an animation sequence.
I have already animated the focus distance with a locator (from camera and also from the renderelement zdepth), so the focus distance is correctly specified.
But I get a much too dark result.
I already read, that near and far clip plane influences this, but changing these settings or toggling "Auto render clip plane" doesn't change anything.
When I use zDepth RE without specified "Camera ZDepth" it renders fine, but this does not use my focal point distance at all.
So have I to animate Depth black and Depth White instead? And if so, which sense makesthe Camera ZDepth value?
I would expect, that in a sequence my specified focus point renders always as medium grey, and depth black & depth white were following in "same distance" from that specified focus.
I want to render sharp, but to add zdeth blurriness in compositing.
How can I achieve this?
Thanks
I'm testing zDepth in an animation sequence.
I have already animated the focus distance with a locator (from camera and also from the renderelement zdepth), so the focus distance is correctly specified.
But I get a much too dark result.
I already read, that near and far clip plane influences this, but changing these settings or toggling "Auto render clip plane" doesn't change anything.
When I use zDepth RE without specified "Camera ZDepth" it renders fine, but this does not use my focal point distance at all.
So have I to animate Depth black and Depth White instead? And if so, which sense makesthe Camera ZDepth value?
I would expect, that in a sequence my specified focus point renders always as medium grey, and depth black & depth white were following in "same distance" from that specified focus.
I want to render sharp, but to add zdeth blurriness in compositing.
How can I achieve this?
Thanks
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