Hello,
I'm looking for a way to get many custom RGB texture AOV's in the same render layer.
I found the material ID attribute, and it's seem to work fine. I have another texture RGB in my material ID AOV but just for one rgb texture. I saw that we can create many material ID AOV in the render elements tab but just one material ID attributes on my shader. Somebody knows how can I make in order to obtain this result?
For example, If the characters bodies are a single mesh, I want one AOV, named 'bodyMask" with a texture on each characters bodies in the scene in order to drive the color of legs in blue, arms in red, etc...And one another AOV named headMask etc....
For Arnold, the way is AiWriteColor in the shader of each object with the same custom AOV name.
Thank you
Best regards,
Ed
I'm looking for a way to get many custom RGB texture AOV's in the same render layer.
I found the material ID attribute, and it's seem to work fine. I have another texture RGB in my material ID AOV but just for one rgb texture. I saw that we can create many material ID AOV in the render elements tab but just one material ID attributes on my shader. Somebody knows how can I make in order to obtain this result?
For example, If the characters bodies are a single mesh, I want one AOV, named 'bodyMask" with a texture on each characters bodies in the scene in order to drive the color of legs in blue, arms in red, etc...And one another AOV named headMask etc....
For Arnold, the way is AiWriteColor in the shader of each object with the same custom AOV name.
Thank you
Best regards,
Ed
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