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If there a particular reason why you want to use OpenSubdivs. Generally, if you enable viewport subdivision option, smoothe the geometry in your scene with (3) Maya smooth, you can then control the Subdivisions of all geometry in the scene with the Max subdivs value in the Default displacement and subdivision roll-out.
if you use vrayDisplacement node (its a set) and put all your objects there, then it will allow you to set them to either osd or regular subdivision from that node without having to set them in objects explicitly.
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