Hi,
We are working on a new project that requires us to do some Camera Projections from multiple beamers (oriented on a multitude of angles) projecting on relatively flat surfaces. Now we're looking to render the "fake perspective" from the audience's perspective and are trying to figure out the best solutions with Maya + V-Ray.
Some of what we are trying to achieve is similar to what is described here under Virtual Camera's perspective is different to real world projector position specifically the Projecting on two sides of a house with one perspective example.
So we basically have a bunch of (off-axis) beamers projecting content as if correct from the audience's view, which can be described as "projecting from the audience's view" and rendering what the beamer would see... then beam that. Which is a technique that would work in 3D as well, however would require a two-step render process. 1. First render from the audience, then 2. render the projection from each beamer.
Currently we've tested a technique where we rendered from the audience's view in the "beamer camera" by using the camera's "Film Translate" properties and alike, but it didn't end up as perfect as we'd expected as differently oriented surfaces/beamers would have odd differences around the edges (where we had expected the "audience's view projection" would work, and it should, so I guess something must be wrong with our assumptions of the 'camera offset' technique)
We are working on a new project that requires us to do some Camera Projections from multiple beamers (oriented on a multitude of angles) projecting on relatively flat surfaces. Now we're looking to render the "fake perspective" from the audience's perspective and are trying to figure out the best solutions with Maya + V-Ray.
Some of what we are trying to achieve is similar to what is described here under Virtual Camera's perspective is different to real world projector position specifically the Projecting on two sides of a house with one perspective example.
So we basically have a bunch of (off-axis) beamers projecting content as if correct from the audience's view, which can be described as "projecting from the audience's view" and rendering what the beamer would see... then beam that. Which is a technique that would work in 3D as well, however would require a two-step render process. 1. First render from the audience, then 2. render the projection from each beamer.
Currently we've tested a technique where we rendered from the audience's view in the "beamer camera" by using the camera's "Film Translate" properties and alike, but it didn't end up as perfect as we'd expected as differently oriented surfaces/beamers would have odd differences around the edges (where we had expected the "audience's view projection" would work, and it should, so I guess something must be wrong with our assumptions of the 'camera offset' technique)
- Is there a way to perform such a ''projection-render" in one go in V-Ray by applying some special tricks?
- Any other pointers on Camera Projection setups like this are welcome.
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