Hey is there a way when using dwaa comression to tell vray which channels are lossy and which are lossless. Example I would always want my world point position and UVW aov's to be lossless whilst my beauty build passes being lossy.
We are having problems where UVW an PPpasses created from samplerinfo vray element are having the lossy compression applied.
Thanks
Alistair
We are having problems where UVW an PPpasses created from samplerinfo vray element are having the lossy compression applied.
Thanks
Alistair
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