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Also note: that if your output is mesh based you can always convert it to a native maya mesh in the node editor using the BifrostGeoToMaya node. Then any renderer sees it, and renders it as normal geometry.
Bifrost is fabulous. We just need a few more tutorials
Everything Bifrost related is new. Its not the bifrost you may know from the past. Its not only for fluids.
Its a visual programming graph. It does have DNA from Naiad and ICE. But its build from the ground up in the last 5 years.
Its also standalone and will work with Max in the future.
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