Hi, it's probably discussed elsewhere in the forum but I couldn't track down the thread.
When rendering with VRayAlsurface with its sss mix set to 1, I notice the GI render element is pretty much pitch black. If I gradually set the sss mix back to 0, the GI start appearing in the render element.
Can someone confirm it's true that, when sss mix is set to 1, the GI is considered part of SSS render elements for VRayAlsurface? Or if I miss something.
When rendering with VRayAlsurface with its sss mix set to 1, I notice the GI render element is pretty much pitch black. If I gradually set the sss mix back to 0, the GI start appearing in the render element.
Can someone confirm it's true that, when sss mix is set to 1, the GI is considered part of SSS render elements for VRayAlsurface? Or if I miss something.
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