Hey guys. Ive always turned on "reflect on backside" for car CAD window glass, headlights and tail lights (at the expence of render times) as Ive always felt it gave more depth and realism. We had a chat at work and it was suggested that reflect on backside is only meant for single sided geo (arch vis windows without thickness for eg). The geo I apply it to has thickness, so I thought the reflect on backside meant that the internal glass bounces get calculated more accurately.
This is from the documentation...
Reflect On Back Side – When disabled, V-Ray will calculate reflections for the front side of objects only. Checking it will make V-Ray calculate the reflections for the back sides of objects too.
I dont feel like that really helps describe whether the feature results in a more real world result, or if it is a fix for single sided geo like windows without thickness.
Any thoughts?
This is from the documentation...
Reflect On Back Side – When disabled, V-Ray will calculate reflections for the front side of objects only. Checking it will make V-Ray calculate the reflections for the back sides of objects too.
I dont feel like that really helps describe whether the feature results in a more real world result, or if it is a fix for single sided geo like windows without thickness.
Any thoughts?
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