Anyone have a good suggestion on how to build a material that resembles mud? Yes, mud my people. A client wants me to dirty up some models i have done for them. Trying to achieve something like this would be great.
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Vray Mud Material
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It's more texturing and displacing than shader work. The shader would be pretty simple, just a mud colored diffuse with some reflection to make it look wet and a noisy bump map to make it feel gritty.
I've done mud on vehicles before, use a mask to blend between your base material and the mud material on top. And then use a displacement map to displace the thicker areas of the mud, like right behind the tires.
Depending on what you're trying to muddy up, you may or may not be able to get away with a procedural material for the mud mask. More than likely you'll have to hand paint the mask and the displacement map.
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I am looking forward to see the results!My Artstation
Whether it is an advantageous position or a disadvantageous one, the opposite state should be always present to your mind. - Sun Tsu
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There are good Quixel materials for mud.
https://quixel.com/assets/sjzjejuahttps://linktr.ee/cg_oglu
Ryzen 5950, Geforce 3060, 128GB ram
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also a bunch of neat mud and dirt on textures.com that could come in handy
https://www.textures.com/browse/3d-s...548#ground-mud
https://www.textures.com/browse/3d-scans/114548#sand
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