Does anyone have any tips for rendering opacity maps with VRayEnvironment fog? Cards are showing once fog is turned on (see below). My opacity maps are pure black and white. It looks particularly bad in the section below where a spotlight hits (I'm having to use a Maya spotlight rather than a Vray light as I'm using gobos and the VRayRect light was too harsh)
I've found several previous posts on this topic but can't get a solution.
Any help appreciated.
I've found several previous posts on this topic but can't get a solution.
Any help appreciated.
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