It would appear that portal lights don't work unless the emmisive/self-illuminated object is generating GI. In a recent interior lighting scenario, where I have tried to leverage portal lights to derive light colour and intensity from HDRI projections, my render-times have been huge. If the portal lights worked without relying on these surfaces generating GI, my setups would have been infinitely faster. I can get around the issue by baking all the textures for the lights (which is quite tedious), but the portal light workflow is really fast and intuitive, so obviously my preference.
Is there any reason why this is the case? Can it be adapted to work without GI to increase efficiency?
Is there any reason why this is the case? Can it be adapted to work without GI to increase efficiency?
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