Hi all,
This one is a additional question based on a previous thread:
https://forums.chaosgroup.com/forum/...ated-questions
which was answered quickly and the solution is working great!
But I have another one regarding Alembic UV's & the Carpaint shader.
The Houdini Alembic sim (Vray proxy) has generated UV's along the flow path(s), and I'm trying to use those UV's in for the car paint material flakes.
So far I can get the UV's into the mapping channel with a VRayUser node, but I cannot seem to control the flake size and scale, as in a regular object + uv.
I've tried to remap or rescale the uv's that come with the Alembic, but so far no luck.
We tried various scale outputs in Houdini for the Alembic, but that is not affecting the large flake size in the renders.
Any thoughts & tips will be appreciated
cheers!
rob
This one is a additional question based on a previous thread:
https://forums.chaosgroup.com/forum/...ated-questions
which was answered quickly and the solution is working great!
But I have another one regarding Alembic UV's & the Carpaint shader.
The Houdini Alembic sim (Vray proxy) has generated UV's along the flow path(s), and I'm trying to use those UV's in for the car paint material flakes.
So far I can get the UV's into the mapping channel with a VRayUser node, but I cannot seem to control the flake size and scale, as in a regular object + uv.
I've tried to remap or rescale the uv's that come with the Alembic, but so far no luck.
We tried various scale outputs in Houdini for the Alembic, but that is not affecting the large flake size in the renders.
Any thoughts & tips will be appreciated
cheers!
rob
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