Working on compositing a simple motion blur test in Nuke, rendered in Vray with a velocity pass. The issue I'm running into is with frame edges - objects crossing the edge can lose their imagery. Normalizing the vector blur node in Nuke 'fixes' this, but wrecks the rest of the alpha edge. Anyone solve anything like this with Vray settings? Or is this a Nuke-only problem?
non-normalized (correct alpha on rest of object, blank edge on left side)
normalized (ruins rest of alpha on right side)
non-normalized (correct alpha on rest of object, blank edge on left side)
normalized (ruins rest of alpha on right side)
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