Hello,
There might not be a solution for this, but I'll give it a shot.
Say that I have an object in Maya that depends on the use of displacement maps at render time. Now I'd like to use MASH to make a lot of instances of this object (or just make a lot of instances without Mash). This works fine until you start to play around with scaling, since the Displacement Amount doesn't care about scaling and doesn't scale along with the objects. I made a simple expression that multiplies the Displacement Amount by the scaling value of the object. This works fine on the original object, but doesn't carry over to the instances. Is there a way to make this work. Otherwise it would be nice if you could add a feature that automatically scales the Displacement Amount (and shift) along with each instance. I often make pretty complex materials that depend on displacement mapping and our customers more and more request MASH solutions.
I though of a possible solution; to bake the displacement and make a proxy object. Is there away to export the displaced object that VRay generates at render time?
Thank you!
There might not be a solution for this, but I'll give it a shot.
Say that I have an object in Maya that depends on the use of displacement maps at render time. Now I'd like to use MASH to make a lot of instances of this object (or just make a lot of instances without Mash). This works fine until you start to play around with scaling, since the Displacement Amount doesn't care about scaling and doesn't scale along with the objects. I made a simple expression that multiplies the Displacement Amount by the scaling value of the object. This works fine on the original object, but doesn't carry over to the instances. Is there a way to make this work. Otherwise it would be nice if you could add a feature that automatically scales the Displacement Amount (and shift) along with each instance. I often make pretty complex materials that depend on displacement mapping and our customers more and more request MASH solutions.
I though of a possible solution; to bake the displacement and make a proxy object. Is there away to export the displaced object that VRay generates at render time?
Thank you!
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