Hello everyone,
I just completed shading a 3d model without UVs, just using straight up triplanar texture node. I am really happy with the way it came out and I decided to add it to a different scene as a prop.
The problem I have at the moment is that I had to scale it down to fit on a table top and now it looks way different then when it was at normal scale. I am sure that the culprit are all the triplanar nodes I used. Is there a way to keep the same scaling on the textures and prevent them from changing scales when the geometry changes sizes?
I'm sure I'm missing something. I appreciate the help and feedback on this.
I just completed shading a 3d model without UVs, just using straight up triplanar texture node. I am really happy with the way it came out and I decided to add it to a different scene as a prop.
The problem I have at the moment is that I had to scale it down to fit on a table top and now it looks way different then when it was at normal scale. I am sure that the culprit are all the triplanar nodes I used. Is there a way to keep the same scaling on the textures and prevent them from changing scales when the geometry changes sizes?
I'm sure I'm missing something. I appreciate the help and feedback on this.
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