Hey guys
What are your thoughts on metalness workflow when not using any maps? Is everyone now setting metalness to 1.0 and using diffuse / low IOR etc as standard? Or still just going to "old fashioned" way of setting higher IOR (4.0-8.0 for chrome) and making the diffuse black? Ive read some forum posts that suggest metalness is more accurate and realistic, but Ive read some articles that just discuss the feature as a way to include substance workflows that spit of metalness maps. Ive found myself using both without really realising it, mostly using metalness for metals with colour in them, and the non-metalness method for desaturated metals, I dont know why.
So is it more accurate / realistic? Or is it a feature to bring in Substance pipeline etc?
What are your thoughts on metalness workflow when not using any maps? Is everyone now setting metalness to 1.0 and using diffuse / low IOR etc as standard? Or still just going to "old fashioned" way of setting higher IOR (4.0-8.0 for chrome) and making the diffuse black? Ive read some forum posts that suggest metalness is more accurate and realistic, but Ive read some articles that just discuss the feature as a way to include substance workflows that spit of metalness maps. Ive found myself using both without really realising it, mostly using metalness for metals with colour in them, and the non-metalness method for desaturated metals, I dont know why.
So is it more accurate / realistic? Or is it a feature to bring in Substance pipeline etc?
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