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Illuminate by Default

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  • Illuminate by Default

    Hi,

    In Maya, the traditional lights have an option in the light shape attributes called "Illuminate by default". Arnold lights also have this option.
    That option MEAN that the light would be disconnected from any geometry. And it is necessary to use the lighting linking to connect geometry.
    The good of this option is that if you duplicate an object or duplicate the light itself. It will not re-connect to all elements and we have to again disconnect using the light linking.

    I can not see this option in the Vray Lights. Is something that I am missing? If not, it is something to complicated to be implemented? This option is very very useful for not waste time every time that a Light is duplicated.
    Click image for larger version

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    Last edited by Tyros; 10-06-2020, 06:45 AM.

  • #2
    Unfortunately there is no such feature in Vray that I'm aware of. It would be very useful to have it. The workaround I use is to simply select objects illuminated by a light (in the case of a new light this will select everything in the scene), break light links, then reselect objects you do want illuminated and link them to the light. It's clunky but works.

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    • #3
      Ok! thanks for your reply. It would be great to have this implementation.

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