I just started messing around with the VRayToonMTL, and it seems like I can't get the cel shaded "toon" look using VrayLightRect or VrayLightSphere. The VrayLightRect will produce results that mostly adhere to the diffuse ramp, but has soft transitions between the ramp colors, and soft shadows. It seems to work as expected with Maya's built in Directional Light, or with V-Ray Sun. Is this by design? Or, is there a way to have hard transitions using normal rect lights?
I'm on Maya 2019.2 using V-Ray 4.3. I'm on MacOS 10.15.5.
I've included examples of what I'm talking about.
This is the result with the Maya directional light, and how I would expect it to look with all lights.
This is how it looks with VrayLightRect
I'm on Maya 2019.2 using V-Ray 4.3. I'm on MacOS 10.15.5.
I've included examples of what I'm talking about.
This is the result with the Maya directional light, and how I would expect it to look with all lights.
This is how it looks with VrayLightRect
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