For Maya / Vray.
I’m trying to create a reactive material, that ‘comes on’ when it’s in the dark.
This video shows a good example, but is using a different render engine: https://youtu.be/EVtj1FV5vz0?t=1391
…
I have a model of an earth, with a light which illuminates half of it (the Sun). I want to have a texture (night city lights) to be visible when the direct light isn’t hitting it (in the shadow), Is this possible? I created a version ages ago in MentalRay using ramp shaders with a gamma correction, but the same nodes don’t seem to work in the same way in VRay.
Any help / advice would be appreciated.
One method I had tried exploring is by using a VRay Light Material, with the texture applied to it, and add a regular ramp node (not shader) but I’m unsure if its possible to track the rotation to the direction of light?
I’m trying to create a reactive material, that ‘comes on’ when it’s in the dark.
This video shows a good example, but is using a different render engine: https://youtu.be/EVtj1FV5vz0?t=1391
…
I have a model of an earth, with a light which illuminates half of it (the Sun). I want to have a texture (night city lights) to be visible when the direct light isn’t hitting it (in the shadow), Is this possible? I created a version ages ago in MentalRay using ramp shaders with a gamma correction, but the same nodes don’t seem to work in the same way in VRay.
Any help / advice would be appreciated.
One method I had tried exploring is by using a VRay Light Material, with the texture applied to it, and add a regular ramp node (not shader) but I’m unsure if its possible to track the rotation to the direction of light?
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