Hello,
I've been looking for a way to override all materials inside a vrscene with a new material but I couldn't find a solution. Specifically, I just need to render the vray scene with a gray shader(maintaining displacement and bump would be a plus). Has anyone got any tips for writing a snippet like that?
On a side note, I think a global material override function like the one in Vray for Max would be useful in Maya as well. Unfortunately maya render layers/override can be quite slow when dealing with massive environments.
Thanks!
I've been looking for a way to override all materials inside a vrscene with a new material but I couldn't find a solution. Specifically, I just need to render the vray scene with a gray shader(maintaining displacement and bump would be a plus). Has anyone got any tips for writing a snippet like that?
On a side note, I think a global material override function like the one in Vray for Max would be useful in Maya as well. Unfortunately maya render layers/override can be quite slow when dealing with massive environments.
Thanks!
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