Hey guys, I wonder how many people make use of Amount parameter for the reflection of the material (also for diffuse). I personally avoid it, as in my opinion it has not much to do with an actual surface in reality and it is just not the way I like to approach material creation (I would say I am on the edge of "bro science" with these things), I would rather play around with both glossiness and reflection maps in order to have more control of my material. On the other hand some of my collegues rely on it most of the time and I don't support it, but I don't wanna be ignorant because if it exist in Maya it must has its reason. I would appreciate your thoughts on it guys.
Have a great day.
K.
Have a great day.
K.
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