Great timing - the 3000 geforce cards are due to be announced in just over a week and I'm going to jump in to GPU then, the more fixes the better!
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Originally posted by a7az0th View PostJust to let you know I have not forgotten Both the issues with On-demand mip-mapping and RTX have been reproduced locally and we're working on a fix. This is definitely not the expected behaviour. It's vacation season and half the office is out, so it might take a bit longer than usual to resolve, but when we have a fix at hand I will let you know. CheersMy tutorials channel - https://www.youtube.com/AndrewKrivulya
Portfolio - https://www.artstation.com/artofcharly
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Win 10, 3080 - 16 Gb Laptop, 64Gb RAM, i9-11980HK - 5Ghz
AERO 15 OLED YD
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My tutorials channel - https://www.youtube.com/AndrewKrivulya
Portfolio - https://www.artstation.com/artofcharly
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Win 10, 3080 - 16 Gb Laptop, 64Gb RAM, i9-11980HK - 5Ghz
AERO 15 OLED YD
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Hi there. The root cause has been found, unfortunately it's not an easy fix. It's fundamentally related to how we handle hair in the RTX codepath. It seems that our RTX implementation does not handle very well highly dense hair systems confined in a small area (as is that one braid on your model). We're investigating how to resolve that, but for now I don't have a good solution for you, apart from suggesting trying to optimize the braid and reduce the complexity/ reduce the knot count in a hair system.Alexander Soklev | Team Lead | V-Ray GPU
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Originally posted by a7az0th View PostHi there. The root cause has been found, unfortunately it's not an easy fix. It's fundamentally related to how we handle hair in the RTX codepath. It seems that our RTX implementation does not handle very well highly dense hair systems confined in a small area (as is that one braid on your model). We're investigating how to resolve that, but for now I don't have a good solution for you, apart from suggesting trying to optimize the braid and reduce the complexity/ reduce the knot count in a hair system.
Btw, why Hybrid render(CPU+2xGPUs) slower that 2xGPUs? =) It this another issue? Everytime my 2 GPUs render faster without CPU using =)My tutorials channel - https://www.youtube.com/AndrewKrivulya
Portfolio - https://www.artstation.com/artofcharly
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Win 10, 3080 - 16 Gb Laptop, 64Gb RAM, i9-11980HK - 5Ghz
AERO 15 OLED YD
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A lot of interesting information in this thread guys
I am more on Joelaff side when it comes VRay settings accesibility, usually as Muhammed_Hamed everything works out of the box but from time to time you encounter the case where you want to have control over all the knobs. I am facing some slow render time problems currently (for anyone interested I posted it hereHTML Code:https://forums.chaosgroup.com/forum/...ow-render-time
Originally posted by Muhammed_Hamed View Post
The GPU IPR starts instantly for me similar to Octane or Fstorm, you guys need to follow up with support to see what is causing the slowdowns in your scenes.
It is important to follow along and make sure the issues are solved,
I have been using GPU for most projects since 2017.. there are issues, but I think it is in a pretty good spot right now, it is fair to say it is production ready at least for what we do
When working on personal projects I go GPU 90% of the time (I only have i7700HQ + GTX 1060 in a laptop so speed gain is very big).My Artstation
Whether it is an advantageous position or a disadvantageous one, the opposite state should be always present to your mind. - Sun Tsu
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