Hi everyone,
I am setting up a shader using the VRay Mtl Hair 3. I was wondering does anyone have any tips for getting it to represent as close as possible the actual colour map the texture artist has given me? I am currently running the texture into two colour correct nodes, each to bring down the value and saturation of this texture, then plugging them colour correct nodes into the primary and secondary spec colours. I am not really getting the result that I want.
Is this the general way to do it or is there a better way to do this?
Thanks a lot,
Paul
I am setting up a shader using the VRay Mtl Hair 3. I was wondering does anyone have any tips for getting it to represent as close as possible the actual colour map the texture artist has given me? I am currently running the texture into two colour correct nodes, each to bring down the value and saturation of this texture, then plugging them colour correct nodes into the primary and secondary spec colours. I am not really getting the result that I want.
Is this the general way to do it or is there a better way to do this?
Thanks a lot,
Paul