I'm working on a project that is outputting to vrscene format for rendering, which I've never done before so I'm not familiar with any known limitations. We're also not using the legacy render layers in Maya so I'm experimenting with the render setup system which I'm also not familiar with. I'm having some difficulties getting anything to work with our render farm so just wanted to check whether there are any known problems using vrscenes and the render setup together. In short, should I be able to use the render setup system, or no? I'm really not doing anything complicated with it -- just some simple FG BG layering, but I'm wondering if it's even supported.
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Vrscene output and render setup?
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There are no known limitations. The VRscene file is basically a 'baked' ready-to-render version of your Maya scene file. There are differences in the file format and hence the file size, but that's pretty much it.
The workflow is pretty straight-forward:
- you export a vrscene from maya
- you run V-Ray Standalone with your vrscene as -inputFile
The vrscene holds all information for where the output image needs to be saved, what's the resolution and so on and so forth, and you can tell V-Ray Standalone to overwrite the settings if needed (for anything).
As for render layers - it doesn't make a difference if you use the legacy ones or the new render setup - V-Ray exports a separate vrscene for each layer, as there's no concept of such layering in the vrscene format.
That's the workflow and some basic info in a nutshell, but if you're having issues - just let us know what the problem is and we'll be happy to help.
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