Hello !
I'm trying to use a different texture on each instance of vrayProxy.
I manage to set an ID for each instance in the useScalar1PP. I could use a MutliSubTex but I want to keep the shading graph as simple as possible.
So the idea is to use the userAttributes in the texture path, so that the userAttributes looks like "texture_id=INSTANCE_ID". I found a topic (see link) but it's about the SDK. Is it possible to do something like this in Maya ?
if there is another way to handle my issue i'm totally open to it.
Thanks !
Comment