I have a character wearing glasses, the reflections on the eye water layer are not visible through the glasses object.
I've described the arrangement below, hopefully this helps find a solution.
Eyeball ~ vrayAlSurface - reflections visible through glass
Meniscus ( area between eyeball and skin ) - vrayMtl ~ glossy refraction + reflection - Reflections on object not visible through glass
Glasses - VrayMtl IOR 1.05 , reflections
I've tried increasing the transparency depth wherever possible and ensuring meshes have object properties that allow reflections. I'm out of ideas
I've described the arrangement below, hopefully this helps find a solution.
Eyeball ~ vrayAlSurface - reflections visible through glass
Meniscus ( area between eyeball and skin ) - vrayMtl ~ glossy refraction + reflection - Reflections on object not visible through glass
Glasses - VrayMtl IOR 1.05 , reflections
I've tried increasing the transparency depth wherever possible and ensuring meshes have object properties that allow reflections. I'm out of ideas
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