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Just curious, as i havent really paid attention to the 8,16,32 bit texture format setting? The docs, im finding are a bit spurious, if this setting is set to 8bit, is it overriding any 16bit textures im using? Im a bit confused.
Yes, it does, the option defines the color depth of textures to be stored in the memory for rendering. So for example, having a 16-bit depth texture would be scaled down to 8-bit for rendering. This option is particularly useful for limiting VRAM consumption, where such detail loss is negligible.
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