Got my second project where I've used MASH to generate random colors on instances. I'm following the same workflow from a previous project where I then exported the MASH reproMesh as an ABC for rendering, bringing it back in and generating random color assignment with the randomByPolyShell attr. on a sampler info node.
This time around I'm noticing that this seems to really slow renders to a crawl. Rendering the MASH network while still live gave me random colors fairly fast. By comparison, using the sampler info randomByPolyShell attr. to drive color distribution via a ramp is exponentially slower.
Is there any other way to pipe PV color from an alembic file for rendering in this way that might be faster?
This time around I'm noticing that this seems to really slow renders to a crawl. Rendering the MASH network while still live gave me random colors fairly fast. By comparison, using the sampler info randomByPolyShell attr. to drive color distribution via a ramp is exponentially slower.
Is there any other way to pipe PV color from an alembic file for rendering in this way that might be faster?
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