Hi there, a simple question for a long-tim problem:
Imagine you have the alpha of a texture pattern and want to color your texture red with this pattern for a quick render test in your Maya scene.
It would be a no-brainer in Substance or Photohop.
In Maya I know only this complicated workflow, with branching of the node tree, in order to do once the full correction, then merge both versions with an alpha.
If you have several corrections or just want to test something quickly, this is the slowest workflow I can imagine and quickly blowing up your network.
Is there any hidden input in look development nodes (as color correct), to apply a correction only to areas, controlled by an alpha?
Thanks
Imagine you have the alpha of a texture pattern and want to color your texture red with this pattern for a quick render test in your Maya scene.
It would be a no-brainer in Substance or Photohop.
In Maya I know only this complicated workflow, with branching of the node tree, in order to do once the full correction, then merge both versions with an alpha.
If you have several corrections or just want to test something quickly, this is the slowest workflow I can imagine and quickly blowing up your network.
Is there any hidden input in look development nodes (as color correct), to apply a correction only to areas, controlled by an alpha?
Thanks
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