Hi all,
Have any of you guys tried the USD workflow? I have never used the USD files but from what I understood it is type of file that Maya can process very fast, and more importantly it is editable directly from the scene, am I correct?
For bigger scene we usually try to use PROXIES and Maya References but I find that editing references, even moving an object can cause a lot of troubles to the point when it makes the heavy Maya scene almost unusable.
Are USDs a holy grail when working with big scenes? I am talking about ones that takes up to 120GB of RAM to render.
Since the V-Ray USD support is new, did you any main issues with it?
regards,
Karol
Have any of you guys tried the USD workflow? I have never used the USD files but from what I understood it is type of file that Maya can process very fast, and more importantly it is editable directly from the scene, am I correct?
For bigger scene we usually try to use PROXIES and Maya References but I find that editing references, even moving an object can cause a lot of troubles to the point when it makes the heavy Maya scene almost unusable.
Are USDs a holy grail when working with big scenes? I am talking about ones that takes up to 120GB of RAM to render.
Since the V-Ray USD support is new, did you any main issues with it?
regards,
Karol
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