I just wanted to check, but looking at the docs, the issue where you have to create material assignment files, and link a vrscene to a proxy file using xml files...seems bizarrely complicated. I guess its for more complicated uses, where it comes into its own.
When i create a proxy, for example of a Tree mesh, I create the proxy, which has assigned materials in the maya scene...then export that proxy object as a maya file. So when i come to use it, i import that instead of using the vrayimport proxy option.
Then I just create instances of that in the scene etc...materials are already assigned, no need to create any xml files etc.
Does this way of doing it negate the point of a proxy in any way? Or am I missing something?
When i create a proxy, for example of a Tree mesh, I create the proxy, which has assigned materials in the maya scene...then export that proxy object as a maya file. So when i come to use it, i import that instead of using the vrayimport proxy option.
Then I just create instances of that in the scene etc...materials are already assigned, no need to create any xml files etc.
Does this way of doing it negate the point of a proxy in any way? Or am I missing something?
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