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Bump to roughness!

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  • Bump to roughness!

    https://www.youtube.com/watch?v=uASA...ixarsRenderMan

    Is there a way to do this in v-ray?
    This is usually a pain for me when i am doing environments, i was trying to mimic this with the bump reflection amount of the v-ray al-Surface.

    There is other way to do this in v-ray? Or some other workflows to not loose much detail in filtering?

  • #2
    Here is an example of how i loose detail in 2 diferent cameras.
    Is there a workaround for this?
    Attached Files

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    • #3
      We do not have such a node. From what I understand, Renderman's node dynamically mixes between Bump and Roughness depending on viewing distance. I think a setup with VRayFalloff nodes (set to Distance) should work (check file and screencap). The source texture is activated for Bump when closer to the object and Roughness (Glossiness in my example) when away from it. Check this example scene here.
      Attached Files
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

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      • #4
        There is other way to do this in v-ray? Or some other workflows to not loose much detail in filtering?
        Hello!

        If you are using Vray 5, there is Sharp isotropic filtering which can be helpful in this situation(used by default in Vray for Maya). And you can reduce filtering multiplier to 0.2 for your bump/normal maps, it will keep high frequency details in your bitmaps
        If you disable filtering completely you avoid any smoothing effect as well, bump/normal mapping will be consistent regardless of the resolution you use or how far/close the object is to the camera. Best is to do this on only the surfaces you need

        You can also change bump delta scale accordingly, it might be helpful


        Muhammed Hamed
        V-Ray GPU product specialist


        chaos.com

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        • #5
          Awesome guys! I didnt know about the isotropic filtering, there is more materials to read about this Muhammed?

          I should use the distance blend in the vray falloff?

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          • #6
            Yes, Vlado mentions it here

            And it is being used in Maya, with filter multiplier as Alex explains here


            Muhammed Hamed
            V-Ray GPU product specialist


            chaos.com

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