Hi Everyone,
Apologies if this has been discussed elsewhere on the forum. If so please point me to that thread.
For Maya, I looking to document our internal pipeline and standardize some practices. How does V-Ray expect 8bit texture files to be applied to diffuse, roughness, normal maps etc?
For example:
Diffuse
ColorSpace = sRGB
FilterType = Quadradic or other
Filter = 1.0 - 0.2
Normal
ColorSpace = Raw
FilterTupe = Off?
I'm not sure which maps should be Raw and which maps should you turn the Filtering off on?
Please let me know what your pipeline conventions are or how V-Ray expects textures to be mapped.
Apologies if this has been discussed elsewhere on the forum. If so please point me to that thread.
For Maya, I looking to document our internal pipeline and standardize some practices. How does V-Ray expect 8bit texture files to be applied to diffuse, roughness, normal maps etc?
For example:
Diffuse
ColorSpace = sRGB
FilterType = Quadradic or other
Filter = 1.0 - 0.2
Normal
ColorSpace = Raw
FilterTupe = Off?
I'm not sure which maps should be Raw and which maps should you turn the Filtering off on?
Please let me know what your pipeline conventions are or how V-Ray expects textures to be mapped.
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