This is another thing in Vray like the "Affect Channels" shader rollout that seems to confuse everyone and I wonder if there couldn't be a better more intuitive implementation of it.
I have some simple logo glyphs driven by a texture that are opacity mapped to a plane, with alpha driven by the texture's luminance. In the beauty pass this works great, however I'm unable to figure out how to prevent the plane from contributing to the AO pass in the same render. I simply want this plane to be ignored completely.
What is the correct setup for this? Neither creating inclusive or exclusive sets for the pass, either on the dirtmap OR on the render element has the desired effect, with just about every possible outcome apparently an option except the one I want -- simply to make the plane invisible to the AO calculations. Reading the docs for this stuff always makes my head spin and totally lacks visual examples to help understand the dizzying array of inclusive/exclusive options. And I totally fail to understand how the "Affected By" and "Exclude" sets work together (at least as far as I decipher from the opaque docs, there is some relationship between these two sets).
Can I completely ignore the exlcusive set on the render element, and only use the sets on the dirtmap? Can I use either? Do I have to set BOTH up, or do they cancel each other out? Is there any difference between creating an inclusive or exclusive set (except for the obvious?).
Why is this so difficult, and why isn't it possible to simply exclude objects completely from the universally used AO pass -- EASILY?
I have some simple logo glyphs driven by a texture that are opacity mapped to a plane, with alpha driven by the texture's luminance. In the beauty pass this works great, however I'm unable to figure out how to prevent the plane from contributing to the AO pass in the same render. I simply want this plane to be ignored completely.
What is the correct setup for this? Neither creating inclusive or exclusive sets for the pass, either on the dirtmap OR on the render element has the desired effect, with just about every possible outcome apparently an option except the one I want -- simply to make the plane invisible to the AO calculations. Reading the docs for this stuff always makes my head spin and totally lacks visual examples to help understand the dizzying array of inclusive/exclusive options. And I totally fail to understand how the "Affected By" and "Exclude" sets work together (at least as far as I decipher from the opaque docs, there is some relationship between these two sets).
Can I completely ignore the exlcusive set on the render element, and only use the sets on the dirtmap? Can I use either? Do I have to set BOTH up, or do they cancel each other out? Is there any difference between creating an inclusive or exclusive set (except for the obvious?).
Why is this so difficult, and why isn't it possible to simply exclude objects completely from the universally used AO pass -- EASILY?
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